Slides from DigiPro 2015 Presentation

We present an improved method of producing and manipulating deep pixel data which retains important surface information calculated during the rendering algorithm for later use during compositing, allowing operations normally performed in the renderer to be deferred until compositing. These include pixelcoverage calculation, pixel filtering, hard-surface blending, and matte object handling. Current methodologies for representing and transmitting deep pixel data work well for combining volumetric and hard-surface renders but are not very successful at combining hard-surfaces. By retaining additional surface information a renderer’s final integration steps can be reconstructed later in compositing.

Research Paper for Improved Deep Image Compositing Using Subpixel Masks