In this talk we present a production workflow to generate panoramic high-resolution images for location-based entertainment and other semi-immersive visualization environments. Typically the display screens at these installations are an integral part of the surrounding architecture and have arbitrary non-planar surfaces. Our workflow is designed to minimize the distortions caused by the screen shape and optimize rendering of the high-resolution images while leveraging our existing feature film pipeline which, uses a standard perspective linear-projection camera model.

Research Paper for Synthesising Panoramas for Non-Planar Displays: A Camera Array Workflow