We introduce an improved method that aids in the refinement of smooth deformations for animation. Through the use of novel affector frames of subD affector surfaces, our method preserves desired hard edges around extremeties while accounting for volume loss and…
Continue Reading→This importance sampling method for the bidirectional scattering distribution function (bsdf) of hair provides an algorithm for hair scattering that is effective at reducing noise, simple to implement, and efficient to evaluate. Research Paper for HairIS: Importance Sampling for Hair…
Continue Reading→We present a novel framework for seamless volumetric fracturing that offers significant advantages over existing methods. Our approach is based on new memory-efficient data structure s and fast parallel algorithms. This importance sampling method for the bidirectional scattering distribution function…
Continue Reading→We discuss techniques used to achieve hero-quality deformations and animated performances for crowd characters in Madagascar 3: Europe’s Most Wanted, while minimizing disk usage, net work bandwidth consumption, and workload for animators. Research Paper for Hero Quality Crowds in Madagascar…
Continue Reading→We introduce an improved Point-Based Global Illumination (PBGI) cut picking algorithm which uses directional importance mapping that drastically improves quality and render time when solving difficult illumination effects. Research Paper for Point-Based Global Illumination
Continue Reading→These state of the art techniques describe methods for modeling clouds and efficiently rendering them to create very large cloudscape effects. Research Paper for Cloud Modeling and Rendering for Puss In Boots
Continue Reading→This paper presents the creative and technical challenges of developing the custom toolset used to grow the giant magic beanstalk in the film Puss in Boots. Research Paper for Magic Beanstalk Ride in Puss In Boots
Continue Reading→In this paper, we present an overview of techniques used to control simulated hero elements, run fast fluid simulations at high-resolutions (100-200 million voxels), and respond quickly to art direction using curve-based volume warping to create a massive storm cloud…
Continue Reading→Education is on the brink of a revolution. Technological advances and changes in organization allows us to teach, and learn, with innovative tools in ways that only a few years ago were inconceivable. Geographical boundaries are no longer an issue.…
Continue Reading→Feathered creatures have become prevalent in our films since Kung Fu Panda, where we first developed a proprietary feather modeling, animation and rendering system for Crane. Since then, we have had Fifi the goose in Shrek Forever After, and now…
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