In the CG animated movie Shrek 2, the costume design for Fairy Godmother required us to develop a procedural technique to create ruffled petticoats that are visible at the bottom of her garment. Instead of spending weeks simulating layers and…
Continue Reading→For the CG animated movie Shrek 2, we needed to create dozens of steam elements and assets with hand-placed foliage. We turned to Maya Paint/FX and fluids technologies combined with PDI/Dreamworks’ in-house tools to create an efficient production workflow with…
Continue Reading→Characters and objects that are touched by fluids need to look wet. Their Interaction with the fluid needs to be exciting as well as convincing. The complexities of 3D fluid simulation techniques normally used to achieve this in CG animation…
Continue Reading→Kolams are centuries-old line patterns drawn at the thresholds of homes in Southern India. The figure below shows an example. The drawings are constructed from white flour or powdered limestone and have ornamental as well as religious significance in the…
Continue Reading→Puss in Boots, one of the new characters in the CG animated feature movie Shrek 2, wears an ostrich feather in his hat. We developed a technique to animate the feather by combining a coarse simulation of an underlying surface…
Continue Reading→Fireflies are bioluminescent insects that emit precisely timed flashes of light through an enzyme reaction. The flashes are thought to serve as mating communication signals. When fireflies form a group they synchronize their flashes so that the entire group pulses…
Continue Reading→This sketch describes how to construct a painterly ’wall’ of fire, one which exhibits realistic motion while managing to maintain an artistic look. Research Paper for Painterly Fire
Continue Reading→The opening shot in “Spirit” runs a full 3 minutes without scene cuts, and introduces the audience to the breathtaking scenery of the mythic Old West. This elaborate scene was accomplished with every possible technique by mixing traditional drawing and…
Continue Reading→This sketch describes the computer graphics techniques used to render the out-of-focus areas of a picture. We propose a simple, phenomenological model that provides control to the artist and achieves a realistic look. Research Paper for A Phenomenological Model for…
Continue Reading→DreamWorks Feature animated film “Spirit” takes new steps in the hybridization of 2D and 3D production techniques for Character Animation, even to the extent of using both approaches within the same shot. Research Paper for 2D/3D Hybrid Character Animation on…
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