In this book, developers from DreamWorks and other companies provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries, tools and proprietary animation systems. Concrete examples show how multithreading paradigms are applied to achieve high performance computation for visual effects in the challenging world of production environments, and how problems often encountered in visual effects are addressed. The book presents an overview of practical uses for the Intel TBB library as well as other multithreading constructs.

Link to Multithreading for Visual Effects