We present an importance sampling method for a bidirectional scattering distribution function (bsdf) for cloth, based on the microcyliner based appearance model for cloth rendering presented in [Sadeghi et al. 2013]. Our algorithm is efficient, easy to implement and it has no significant memory overhead or need for precomputation. We have integrated our method into both a research raytracer and a micropolygon based production renderer. Figure 1 compares the rendering quality of our method to stratified uniform sampling for both direct (environment) lighting rendered with our production renderer and indirect lighting rendered with path tracing. In both
cases, our method delivers significantly better image quality than uniform sampling using the same number of samples.

Research Paper for Importance Sampling for a Microcylinder Based Cloth Bsdf