One of the most common effects in the animated feature film Flushed Away are the splashes that result from a character’s interaction with a body of water. The quantity of shots that required this effect warranted the development of a character splash system. The system’s requirements were to automate the process of generating splashes from a character’s interaction with a water surface while still retaining a large degree of artistic control. This system contains tools for generating splash emissions, localizing a fluid simulation, and generating a surface from the resulting particles. This system does not include a fluid dynamics simulator, but instead uses a previously developed in house simulation tool.

Research Paper for Character Splash System