When working with antique sets, cobwebs are one of the essential elements that set up the right atmosphere. The complex nature of cobwebs makes them difficult to build by hand. We want to utilize the accuracy of simulated effects, the speed and predictability of procedural modeling and the beauty of hand modeling. This talk describes the mixed pipeline that we created, which was first introduced in DreamWorks Animation’s film Shrek Forever After and Halloween TV special Monsters vs Aliens: Mutant Pumpkins from Outer Space and is used in several upcoming projects.

Research Paper for Building and Animating Cobwebs for Antique Sets