In this talk, we propose a force model to simulate visually challenging behaviors in particle simulations, such as pouring sand, or water splashes. Traditionally, forces derived from noise or fluid dynamics are used to emulate these effects. Noise-­based forces are fast, but lack the ability to capture the intrinsic qualities of the these phenomena. While fluid dynamics accurately depict fluid properties, they are computationally expensive and difficult to art direct.

Research Paper for Shaping Particle Simulations with Interaction Forces