The use of animation cycle multiplexing technique was first de-ployed on How to Train Your Dragon at DreamWorks to accomplish the ambitious task of animating many winged characters with limited resources. It has since been adopted through software platform changes, working with award-winning software Premo, to its current form in How to Train Your Dragon: The Hidden World. It would not have been possible to accomplish the film with the level of visual complexity due to production budget and time constraints.

Research Paper for Flap Flap Away – Animation Cycle Multiplexing