What’s the most exciting thing you’ve worked on at DreamWorks?
DreamWorks has a rich history of taking on ambitious engineering projects to push the limits of what Technology can do in support of Animation. I was fortunate enough to be an engineer on the team that first pioneered the use of MicroService Architecture to better track data across our complex Pipeline. DreamWorks was an early adopter of this approach and has built some pretty amazing software as a result of it!
What is it like working for DreamWorks?
DreamWorks Technology is a very dynamic and fast changing environment which is pretty different from your usual Software Engineering company. We are unusual in that the clients of our Software are sitting right next to us as we build. This allows us to quickly iterate and get a quick sense of validation on what we’re building. It makes for a very exciting environment to work in!